The
following is a list of policies and
regulations to be a member of the 352.Infanterie-Division:
General Rules
and Policies
- To be a member of the 352.Infanterie-Division, you must
be 16 years old.
- To be a member of the 352.Infanterie-Division, you cannot
be a felon.
- To be a full member in the unit, each
member must possess and correctly wear authorized
uniform and equipment items at
authorized 352.Infanterie-Division
sponsored events and at events in which the 352.ID attends as a unit.
- Remember first and foremost that when you
are in uniform, no matter where you are, you are representing an
honorable soldier first and the WWII
History Center second. Always be on your best behavior and
do
what
you can to bring honor to yourself and those you are trying to portray.
- Remember that you are a reenactor because
you care about the history and educating others, not because you like
to carry guns around, look cool in uniform, or get some
“trigger-time.”
- Remember that as reenacting units under the
banner of the World War II History
Center and the World War II
Reenacting Corps - we will be held to a higher standard and
we
expect you to do your best to help us maintain that higher standard of
historical accuracy, even when participating in tactical events.
- Advancement in
rank will be decided much the same as it is in the real military.
Decisions
will be made by your CO or NCO and
will be based on your experience, skill, historical accuracy and the
need for higher ranks. We will never have
need for any rank higher than a Major.
- For those of you
who have prior military experience (in the real world), please keep in
mind that some things were done different during World War II and some
terminology was different. You will be
expected to learn the “WWII way” of doing things as
you
will be portraying a WWII soldier. We
are
not doing this to minimize your honorable service to our country, but
merely to be as historically accurate as possible.
- Smoking is
generally allowed outdoors, unless otherwise prohibited for safety
concerns. It is a fact of the
WWII
soldier, from any nationality, that smoking was one of the the only
ways to relax during the war. However, if
you choose to smoke, you are required to use either unfiltered
cigarettes or cigarettes with a white filter. You
must also use a type of normal-looking cigarette similar to Camels or
Winstons. No Virginia Slims
or other
exotic-looking types. Cigarettes did not
have filters during WWII. Cigars and pipes
are also allowed, although pipes would only have been used in camp.
- Anyone trained
in Emergency Medical Response or as an EMT will be encouraged to
portray a Medic. This way you could
actually carry real medical supplies and you would be on the scene
instantly if any real injuries occurred. Real
gunshot wounds may be non-existent, but scrapes, cuts, burns, turned
ankles and the like are fairly common.
- Training for our
units will be conducted as if none of our members have ever served in
the military. For those that do
have
military service, we will ask that you be patient with us and the
inexperienced, and do what you can to help both.
- Training for our
units will largely revolve around how to portray a WWII combat soldier,
squad-level tactics, marching, rifle drill, and field problems.
Training
will include minimal shooting of
blank rounds due to the cost of the ammunition; however you will be
given a chance to shoot blank ammunition prior to an event if it is
your first time. Live fire target
shooting
events can be organized if enough interest is shown.
- Continued refusal to abide by unit policies
will result in a warning, then dismissal from the unit.
- Any deviation in these policies must be
cleared by the unit commander.
Personal
Goals
- To learn all you can about the time period,
the life of the particular type of soldier you are portraying, the
theater of combat in which he served, and the unit’s
history.
- To acquire as soon as possible, the minimum required
uniform/equipment/weapons
necessary to fulfill your particular soldier’s impression.
- To learn
basic military discipline
including rules for saluting, addressing higher ranks, following orders
and all of the other typical rules of order common to military life.
- To become completely familiar and
comfortable with the use and arrangement of the uniform, equipment and
weapons of the combat soldier which you are portraying, including
equipment and weapons utilized by other soldiers in your unit, such as
machine guns and vehicles.
- To help others achieve the goals as
previously stated.
- To recruit others to enter the World War II
Reenacting Corps, thereby increasing our numbers and adding more to our
effort to educate the public about life as a soldier during WWII.
Primary
Requirements
- Safety is the
number one priority! If you see an
unsafe
condition, no matter what the situation (even in the middle of a public
battle), do whatever it takes to make the situation safe before doing
anything else.
- You are
portraying a soldier from a nationality whose primary language is not
English - you are requested to learn basic military commands in German.
- You are
portraying a German Soldier - if
you are capable, try to
speak in an accent of the nationality which you are portraying when
speaking to the public.
- While in
uniform, you will be expected to act as a soldier and follow the
military code of conduct. Officers and
NCOs will be saluted (unless in combat conditions), higher ranks will
be addressed by rank, and you will follow the orders given to
you.
- The minimum age
to participate is 16, but the maximum age is dependent upon you.
If
you are physically capable of portraying a
soldier, then you will be allowed to participate.
- Never bring live
ammunition to any event where you will be carrying a WWII-era
weapon.
- Live ammunition
is strictly prohibited on World War
II History Center grounds, even for
personal defense. If you bring any by
accident, you will be expected to put it in your POV immediately.
- Pyrotechnics are
to be handled strictly by authorized
personnel only. The
only exception to this rule is any grenade, mortar
or cannon shell simulator approved by the event Safety Officer and can
be demonstrated safely, on the spot.
- Never aim a
weapon of any type, loaded or unloaded, real or fake, at any person
ever. The old rule of
shooting,
“only aim at what you plan to kill” applies here.
During
combat, always aim at the ground in
front of the person or off to the side or over his head. In
case the worst should happen and you do have a live
round loaded, this will save someone’s life.
Appearance
- There must be no
visible tattoos or piercings of any kind that are visible while you are
in uniform.
- Hair must be
kept short and above the ears. Sideburns
must be kept no longer than the middle of the ear.
- Facial hair is
limited to trimmed mustaches that must not hang over the lip, and can
not be any wider than the corners of the mouth.
“Five
o’clock shadows” are permissible, unless you are an
officer.
- You must keep
yourself in at least average physical condition, able to walk at least
a few miles per day while carrying weapon and equipment. You
will not be expected to do 50 push-ups and run a
timed mile, but you have to be able to keep up on a march without the
potential for a heart attack. Beer guts
are not only not allowed, but you won’t find any equipment
that
will fit you.
Weapons
- Every unit member is expected to have a
German (or foreign similar) Mauser K98k - this is the infantry
soldier's primary weapon, and will be the primary weapon in our
unit. Most German infantry Gruppen
were rifle squads, contrary to
what you might see in video games or movies. The German Infantry
Squad had one squad leader with a SMG (MP-40), one machine
gunner, two assistant gunners and 7-8 riflemen to support and protect
the machine gun.
- In ETO reenactments (European Theater of Operation), none of the unit
may use Soviet weapons. Yes, soldiers did serve on the East Front
and were broght back to fight in the West, and yes, they probably
brought back weapons from the East Front, but the Reich's Armaments and
Munitions almost certainly did not
make ammunition for Soviet weapons - they were having enough problems
keeping up with providing enough ammunition for German weapons. Therefore, no Soviet weapons in Western
European reenactments, period.
- In Eastern Front reenactments, 25% of the
unit may use Soviet weapons, with priority given to unit Cadre.
- In any reenactment, up to 25% of the unit
may use
an MP38 or MP40, with priority given to unit Cadre - a majority of the
squad will be riflemen.
- In any reenactment, only 10% of the unit
may use
a light or heavy machine gun.
- Only one snipper per Zug
(30 men) allowed. Sniper
must have a complete sniper impression. In some reenactments,
snipers can be used effectively - this will depend on terrain and
whether there are referres or not.
- Only the Gruppenführer,
the
machine
gunner, heavy gun crews, vehicle drivers and medics may use pistols.
Riflemen did not usually carry pistols.
- Any home-built weapons must be cleared by
the commander and/or the WWII Reenacting Corps Safety Officer before
being used in the unit or at WWIIRC-sponsored events.
Uniforms
- Modern combat gear is strictly prohibited.
Any item that is very close to what the Germans may have used
is
allowed as a stop-gap item only.
- Only a Gruppenführer,
a Truppführer
or other higher
leadership are allowed to wear the M36 tunics.
- In any reenactment, up to 20% of the squad
may wear a camo smock.
- In any reenactment, up to 25% of the squad
may wear a camo helmet cover. This limitation does not
include
breadbag straps, rubber bands, helmet nets or chicken wire, which can
be worn by anyone at anytime.
In
Reenactments
- “Hits”
are taken by
individuals
when you can actually see someone shooting at you from a realistic
range (i.e. if you are being shot at by someone using a rifle from no
more than 100 yards away, you are “hit”).
Ranges vary
depending on weapons, but the general rule is if more than 1/3 of your
body is exposed to the person shooting at you, and you are within
range, then you are hit.
- Specific
rules vary depending on who hosts
the battle, but these should be made clear prior to the start of the
battle. If you are participating in a tactical battle and
expecting a perfect system to work every time, you will be terribly
disappointed. In the heat of battle with gunfire going off
all
over the place, it is often very difficult for participants to hear
where shots are coming from, specifically when they are aimed at
you. You could be shot in the back and never even know
it.
This situation then places the responsibility on the shooter.
If
you really want your shot to count, make sure that you are well within
range, and that you only shoot when the person you are aiming at is
looking right at you. Also make sure that a good portion of
their
body is exposed. For instance, a machine gunner in a bunker
is
never going to take a head shot, no matter what the range, except maybe
if you are using a sniper rifle and he sees it. So it is your
responsibility to use a grenade or outflank his position.
- Never shoot
directly at a person. Always aim at the
ground at their feet, off to one side, or over their head.
- Effective rifle
and machine gun range is only about 100 yards.
Don’t
take a shot beyond that range because it is too difficult for your
target to understand that you are shooting at him.
- Effective
submachine gun range is only about 50 yards.
- Effective pistol
range is only about 10 yards.
- Effective
grenade range is about 5 yards. If a
grenade lands within 5 yards of your position, and you are exposed, you
are a casualty.
- Never call your shot! There
is nothing worse at a tactical battle than guys
running around yelling, “Hey, I shot you three
times!” Only take effective
shots as mentioned above,
and keep shooting until the person can see you shooting.
There
is almost never a “one shot, one
kill” rule.
- Casualties
will be handled different ways
at different battles. The battle
commander
should explain what you are to do if you are
“killed” prior
to the start of the battle.
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